Tag: Perth
Okay, so that was the Boom…
Happy to finally be back in Perth after another two weeks circling the globe. What a ride it’s been though, watching the world’s markets fall apart close-up and in real time.
I don’t like the way that so much of the world’s press and politicians are talking about panic — in the US they were even threatened with Martial Law — because to some extent at least, it’s only virtual money that’s been lost so far. It’s only when the rhetoric scales out of proportion that things get really scary.
Anyway, we know that the boom is over now. Due to some fortunate econo-political circumstances, it looks like it’s going to roll off reasonably slowly rather than falling off a cliff, whch is great news. However, don’t be fooled that there is any chance the boom will continue; the credit market pretty much doesn’t exist anymore, which pretty much guarantees that there won’t be any new mine projects that aren’t already funded (and some of the ones that are will stall or fail). it looks like the Chinese might be able to maintain growth rates roughly half of what they currently are, which is more good news but still means a lot less heat and much harder negotiation.
This is good news!
A soft landing! It’s more than we could ever hope for and while it’s still a dream, it is still in the future! We have time to work out what industries we want to promote in Western Australia’s post-boom economy. I mean, we always knew it would end and there have been previous efforts to broaden the Western Australian economy but clearly they were always focussed on the future, not RIGHT NOW, which makes it hard. Things have changed now, the date that the boom stopped is in the history books, so let’s get busy working on creating the fundamentals of a solid economy that is properly diversified and will keep our society employed and productive no matter what happens in the global credit markets.
We need to kick this debate into a high gear though; everyone loves to watch a disaster and the ongoing rhetoric of the panic-stricken train-wreck of the US financial markets, replete with toxic bonds and tsunamis of bank failure will make it hard to concentrate on the real issue. Which is, incidentally, how we diversify our little, geographically isolated, overly focussed economy, making it ready for the next wave of opportunities and improving our economic resiliance.
I’ve got a few ideas as to what we can do here in Perth that I’ll talk about in future posts. Perhaps surprisingly, they aren’t all focused on games either!
About this entry
- Published:
- 15 Oct 2008 / 04:35 PM
- Category:
- Rant
- Tags:
- tagged Community, Perth, Rant, WA and Western Australia
- Comments:
- No Comments »
Nullarbor 2008 Prizes
It was a great pleasure last night to hand out the prizes to this year’s Nullarbor winners. The standard of the games this year was outstanding and it is a credit to everyone involved that due to the incredibly high quality, we had the closest results ever.
This year we also decided to have a judges prize, which we awarded to Jack Casey (aka Beetlefeet) for his outstanding game “LadyBug” (video, game). I’m sure his prize — a copy of Maya Unlimited from Autodesk — will be very helpful in crafting next year’s entry!
The music prize was also very close, with fewer entries but all of them very nigh quality. Congratulations and $250 narrowly went to Simon Whitber (Nxus7) for his winning entry, beating out the competition by just 1 point. The final results were:
| Nullarbor Music Prize Results | |||
|---|---|---|---|
| Position | Title/Artist | Points | Links |
| 1 | RunningPsychoman Nxus7 |
49 | MP3 |
| 2 | ULTIM8 REMIX cTrix |
48 | MP3 |
| 3 | Neurotically Ill One_Volt_Sun / SyNtHaCY |
42 | MP3 |
| 4 | Genetic Disorder One_Volt_Sun / SyNtHaCY |
29 | MP3 |
| 5 | Elan in Hawaii Game Pride |
26 | MP3 |
As I mentioned, the people’s choice voting was the closest it has ever been, with only 3 points (potentially just one vote) separating the top 3 games.
| Nullarbor Game Prize Results | ||||
|---|---|---|---|---|
| Position | Screenshot | Title/Developer | Points | Links |
| 1 | ![]() |
Buttons’ Grand Adventures ECU ML Red Team ‘08 |
43 | Game Video |
| 2 | ![]() |
The War of Art AH,MD,SM |
42 | Game Video |
| 3 | ![]() |
Morning Star Peter Alexander |
40 | Game Video |
| 4 | ![]() |
Ladybug Beetlefeet |
38 | Game Video |
| 5 | ![]() |
Thrust Harder Kransky Bros |
24 | Game |
| 6 | ![]() |
The Things NoTime |
20 | Game Video |
| 7 | ![]() |
Super Jesus Twelve Productions |
19 | Game Video |
| 8 | ![]() |
Space Pirates First Empire |
19 | Game Video |
| 9 | ![]() |
Retrovector Brad Power |
18 | Game |
| 10 | ![]() |
Column Breaker OneTwentyThree |
11 | Video |
About this entry
- Published:
- 03 Sep 2008 / 05:12 PM
- Category:
- Community
- Tags:
- tagged Art, Arts, Australia, Community, game industry, games as art, getting into the game industry, IGDA, IGDA Perth, IGDA Social Night, independent games, indy games, Nullarbor, Nullarbor 2008 and Perth
- Comments:
- No Comments »
Nullarbor 2008 at The Bakery
Well, this weekend we just wrapped up the Nullarbor Bakery Party and it was pretty amazing. We managed to squeeze a good number of people in to check out what the WA indie game scene has on offer … as you can see from our photos. They chose a good night to join us: this year’s Nullarbor competition saw the most entries to date.
There were fourteen all up — many scraping in at the last possible moment. That’s quite an accomplishment when you consider the amount of effort than even the most modest games require. Even more impressing was the fact that several entries were far from modest. We had single-player and multiplayer first-person shooters, a number of interesting space shoot ‘em ups (including “Thrust Harder” which was way cuter than the name suggests), a bunny-based adventure game and even a lady-bug puzzle game with a very nice level editor.![]()
We also had several entries in the music category. Interestingly enough, several of the games didn’t have any sound with their videos … we need to do more to force these two groups get together!
The presentation went smoothly and the crowd seemed to appreciate the effort the developers had put in. You know there’s some quality when people are packed around a tiny laptop to see a new game in action. The voting was thick and fast and we actually had to print out a second an then a third round of ballots to let everyone there vote. We’ll be tallying the results and announcing winners at the next IDGA meeting, so stay tuned.
Keep checking the Nullarbor site for updates on the games, as well as downloads so you can give them a go for yourself. The WA indie game development scene is definitely growing thanks to the computer game courses picking up speed at the universities, and companies like Interzone and Binary Culture helping to bring in some top-tier international developers, as well as helping to keep and skill-up our local talent.
Before the actual presentation we got to see some of that young development talent in action: as we kicked things off on Friday night with a 24-hour LAN event — run with the GameJam — that gathered in developers working on their projects for a final sprint before the close of submissions on Saturday. We managed to get a several teams in and it was a lot of fun with the bar open (selling snacks and coffee along with the traditional beverages), the PS3 on the big screen and free pizza delivered by Dominos at 11pm. Binary Culture and Qsix set up the network with gigabit to the desktop, local chat servers and a solid SVN repo to ensure no-one lost any data. Only a few of the most hard-core stuck it out all night but the comeraderie was great and with the infrastructure we provided this time, I’d hope we will have more next year.
After all of the rushing around to get the Bakery LAN-ready everything fell into place just in time, and seemed to go pretty smoothly. Kudos to Mo at Surrender Events; he did a great job pulling everything together.
We did learn that we have to do a little more promotion leg-work to get everyone motivated and out of their house for something as involved as an all-night demoscene party. Even so, we had a blast. Big thanks to the Bakery crew who were amazing, especially Ainsley.
I know this one has just past (well, almost, past) but I can’t wait to see what we can cook up for next year…
About this entry
- Published:
- 18 Aug 2008 / 10:55 AM
- Category:
- Community
- Tags:
- tagged Community, getting into the game industry, IGDA Perth, independent games, indy games, Nullarbor, Nullarbor 2008, Perth, WA and Western Australia
- Comments:
- No Comments »
Mine the Creative Riches in Boom Landscape
Stephen Bevis wrote an interesting article today discussing Perth’s investment in the Arts during this mining boom. Premier Alan Carpenter allocated $73M last year to government-supported cultural activities and compares himself to Adelaide’s Don Dunstan. As a city and a state we definitely need to work out how to build a cultural base here; after each of the last mining booms were over St Georges Tce turned into a wasteland (it just needed tumbleweeds to complete the picture). It’s possible to develop our non-mining industries but we need to focus on them.
As one of the “Tsars” nominated as someone that might be play some part in developing a sustainable artistic and cultural ecosystem in Perth, I would call on everyone that has any thought to helping on this front to focus on infrastructure. Fast internet access, support services and decent workspaces are difficult in Perth at the moment. This is a temporary effect caused by the boom–soon fantastic office space with amazing views will be given away again–but it is having a terribly deletorious effect on Cultural activities.
Incidentally, to all those that say that this boom will be different to the last boom, I point you to the first Internet bubble. Pundits were claiming that due to the friction-reducing effects of the ‘net the business fundamentals were different. The Internet has changed business dramatically but every boom still has its bust.
It’s just a matter of time, so lets be prepared.
About this entry
- Published:
- 14 Jun 2008 / 10:25 AM
- Category:
- Rant, Media Coverage
- Tags:
- tagged Art, Arts, Australia, CUlture, game industry, Media Coverage, Perth, Rant, WA and Western Australia
- Comments:
- No Comments »
Anti-Agile?!?
I was on a panel at ASWEC in Perth yesterday, talking about Agile development. There was some people that seemed to think that Agile was close to Anarchy and a nuber of people challenged the idea that code is the best documentation. One thing that I wanted to ask everyone; do you normalise your data? If you do, then surely for all the same reasons you avoid duplication of columns in your tables, you should avoid duplication of models of your system. The code is the only complete set of documentation for any system; any other documentation will be wrong. This doesn’t mean you don’t want some of it for different reasons (users, perhaps) but unless the model directly generates the code and changes can only be made to the code by changinge the model… once the code exists, the value of any abstract models (including documentation) decreases very rapidly. I don’t want to start a flame war but can anyone disagree with that?
About this entry
- Published:
- 28 Mar 2008 / 12:02 PM
- Tags:
- tagged Asides, Game Tech, Perth, POV, Professional Development, Programming and Rant
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- No Comments »
Jason Della Rocca Coming to Perth
Jason Della Rocca, Executive Director of the IGDA, is coming to Perth on the 13th of November. We’ll be announcing at least one more event for while he’s here but for the moment, why don’t you plan on coming over the the next IGDA Perth Meeting at the Velvet Lounge (Flying Scotsman Pub, cnr Beaufort and Walcott St, Mt Lawley) starting at 7pm. Jason will present “At Least 10 Reasons Why the Game Industry Doesn’t Suck”.
In addition, you can win prizes (including an Xbox 360, latest release games, speaker kits and more) from our generous sponsors - Anyware Computers, Crumpler Bags, Epic Games, Game traders, Microsoft, One Stop Entertainment and GO3 Electronic Entertainment Expo – and meet your new Perth chapter of IGDA committee members!
About this entry
- Published:
- 01 Nov 2007 / 03:05 AM
- Tags:
- tagged Community, getting into the game industry, IGDA, IGDA Perth, IGDA Social Night, Perth, WA and Western Australia
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- No Comments »
IGDA Perth Chapter Committee
I’ve been nominated as the Chairman of the Perth Chapter of the IGDA and just gave a little mini-speech at the chapter meeting a few hours ago trying to let everyone know what I thought the Association means. It was all a bit off-the-cuff as I had to run to catch a flight moments later, but the main points I wanted to make is that, to me, the IGDA is a really important body that both directly and indirectly (just by existing and encouraging discussions) helps to develop:
- The Community,
- The Profession and
- The Industry.
Obviously, just building the community was the first step and we need to continue to consolidate the gains we have made on that front. All of us getting together every month to talk a bit about what we’re all doing, with both the formal presentations as well as informally over a few drinks, is a really good thing. It’s incredibly important that this regular forum exists and continues to grow, that the IGDA remains relevant to all of the developers in Perth and actively welcomes new members.
As the community develops I think it would be great if we can also start to do a little bit more professional development as well. I’m keen to hear what interest there might be in a series of more technical seminars that are designed to develop and expand skills in a more specific manner than we are doing at the moment. This would be entirely separate from the existing meetings, which I don’t think should change in any substantial manner. I imagine these technical seminars being conducted on a range of topics but each presentation would dig deeper, assume a more specialised interest, last longer and might feature international or interstate speakers via video conference.
Anyway, I just wanted to share my thoughts on what the IGDA meant to me. I’m more than happy to answer any specific questions that people might have, in the comments or by email.
About this entry
- Published:
- 05 Sep 2007 / 12:26 AM
- Tags:
- tagged Community, game industry, IGDA, Perth, POV, Professional Development, Speaking and WA
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- No Comments »
Looking for a new Assistant
My current assistant has just become an Associate Producer on our game, so I need a new super-capable problem-solver! A job ad is up on the Interzone Jobs page, so email jobs@iz if you think you’re ideal. A short list of requirements:
- Passionate about computer games.
- Capable of general office admin (you’ll be working with the Office Manager).
- Excellent Word/Excel/Powerpoint & very ‘net literate.
- Media-savvy (worked in media somewhere or have a relevant degree).
- Capable of running at a million miles an hour while juggling two dozen meeting requests and assisting with executive business reports and proposals.
- It helps if you don’t need to sleep much…
Nothing to it, really!









