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Nullarbor 2008 Prizes

It was a great pleasure last night to hand out the prizes to this year’s Nullarbor winners. The standard of the games this year was outstanding and it is a credit to everyone involved that due to the incredibly high quality, we had the closest results ever.

This year we also decided to have a judges prize, which we awarded to Jack Casey (aka Beetlefeet) for his outstanding game “LadyBug” (video, game). I’m sure his prize — a copy of Maya Unlimited from Autodesk — will be very helpful in crafting next year’s entry!

The music prize was also very close, with fewer entries but all of them very nigh quality. Congratulations and $250 narrowly went to Simon Whitber (Nxus7) for his winning entry, beating out the competition by just 1 point. The final results were:

Nullarbor Music Prize Results
Position Title/Artist Points Links
1 RunningPsychoman
Nxus7
49 MP3
2 ULTIM8 REMIX
cTrix
48 MP3
3 Neurotically Ill
One_Volt_Sun / SyNtHaCY
42 MP3
4 Genetic Disorder
One_Volt_Sun / SyNtHaCY
29 MP3
5 Elan in Hawaii
Game Pride
26 MP3

As I mentioned, the people’s choice voting was the closest it has ever been, with only 3 points (potentially just one vote) separating the top 3 games.

Nullarbor Game Prize Results
Position Screenshot Title/Developer Points Links
1 Buttons’ Grand Adventures
ECU ML Red Team ‘08
43 Game
Video
2 The War of Art The War of Art
AH,MD,SM
42 Game
Video
3 Morning Star Morning Star
Peter Alexander
40 Game
Video
4 Ladybug Ladybug
Beetlefeet
38 Game
Video
5 Thrust Harder Thrust Harder
Kransky Bros
24 Game

6 The Things The Things
NoTime
20 Game
Video
7 Super Jesus Super Jesus
Twelve Productions
19 Game
Video
8 Space Pirates Space Pirates
First Empire
19 Game
Video
9 Retrovector Retrovector
Brad Power
18 Game

10 Column Breaker Column Breaker
OneTwentyThree
11 Video


Nullarbor 2008 at The Bakery

Nullarbor 2008 at The BakeryWell, this weekend we just wrapped up the Nullarbor Bakery Party and it was pretty amazing. We managed to squeeze a good number of people in to check out what the WA indie game scene has on offer … as you can see from our photos. They chose a good night to join us: this year’s Nullarbor competition saw the most entries to date.

Good Turn Out to Nullarbor 2008There were fourteen all up — many scraping in at the last possible moment. That’s quite an accomplishment when you consider the amount of effort than even the most modest games require. Even more impressing was the fact that several entries were far from modest. We had single-player and multiplayer first-person shooters, a number of interesting space shoot ‘em ups (including “Thrust Harder” which was way cuter than the name suggests), a bunny-based adventure game and even a lady-bug puzzle game with a very nice level editor.MorningStar Demo at Nullarbor 2008

We also had several entries in the music category. Interestingly enough, several of the games didn’t have any sound with their videos … we need to do more to force these two groups get together!

LadyBug Demo at Nullarbor 2008The presentation went smoothly and the crowd seemed to appreciate the effort the developers had put in. You know there’s some quality when people are packed around a tiny laptop to see a new game in action. The voting was thick and fast and we actually had to print out a second an then a third round of ballots to let everyone there vote. We’ll be tallying the results and announcing winners at the next IDGA meeting, so stay tuned.

There was a lot of interest in the demos at Nullarbor 2008Keep checking the Nullarbor site for updates on the games, as well as downloads so you can give them a go for yourself. The WA indie game development scene is definitely growing thanks to the computer game courses picking up speed at the universities, and companies like Interzone and Binary Culture helping to bring in some top-tier international developers, as well as helping to keep and skill-up our local talent.

Pong Pong Demo at Bullarbor 2008Before the actual presentation we got to see some of that young development talent in action: as we kicked things off on Friday night with a 24-hour LAN event — run with the GameJam — that gathered in developers working on their projects for a final sprint before the close of submissions on Saturday. We managed to get a several teams in and it was a lot of fun with the bar open (selling snacks and coffee along with the traditional beverages), the PS3 on the big screen and free pizza delivered by Dominos at 11pm.  Binary Culture and Qsix set up the network with gigabit to the desktop, local chat servers and a solid SVN repo to ensure no-one lost any data.  Only a few of the most hard-core stuck it out all night but the comeraderie was great and with the infrastructure we provided this time, I’d hope we will have more next year.

Nullarbor 2008 Disco Balls at The BakeryAfter all of the rushing around to get the Bakery LAN-ready everything fell into place just in time, and seemed to go pretty smoothly.  Kudos to Mo at Surrender Events; he did a great job pulling everything together.

We did learn that we have to do a little more promotion leg-work to get everyone motivated and out of their house for something as involved as an all-night demoscene party. Even so, we had a blast. Big thanks to the Bakery crew who were amazing, especially Ainsley.

I know this one has just past (well, almost, past) but I can’t wait to see what we can cook up for next year…


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