Tag:

Nullarbor 2008 Prizes

It was a great pleasure last night to hand out the prizes to this year’s Nullarbor winners. The standard of the games this year was outstanding and it is a credit to everyone involved that due to the incredibly high quality, we had the closest results ever.

This year we also decided to have a judges prize, which we awarded to Jack Casey (aka Beetlefeet) for his outstanding game “LadyBug” (video, game). I’m sure his prize — a copy of Maya Unlimited from Autodesk — will be very helpful in crafting next year’s entry!

The music prize was also very close, with fewer entries but all of them very nigh quality. Congratulations and $250 narrowly went to Simon Whitber (Nxus7) for his winning entry, beating out the competition by just 1 point. The final results were:

Nullarbor Music Prize Results
Position Title/Artist Points Links
1 RunningPsychoman
Nxus7
49 MP3
2 ULTIM8 REMIX
cTrix
48 MP3
3 Neurotically Ill
One_Volt_Sun / SyNtHaCY
42 MP3
4 Genetic Disorder
One_Volt_Sun / SyNtHaCY
29 MP3
5 Elan in Hawaii
Game Pride
26 MP3

As I mentioned, the people’s choice voting was the closest it has ever been, with only 3 points (potentially just one vote) separating the top 3 games.

Nullarbor Game Prize Results
Position Screenshot Title/Developer Points Links
1 Buttons’ Grand Adventures
ECU ML Red Team ‘08
43 Game
Video
2 The War of Art The War of Art
AH,MD,SM
42 Game
Video
3 Morning Star Morning Star
Peter Alexander
40 Game
Video
4 Ladybug Ladybug
Beetlefeet
38 Game
Video
5 Thrust Harder Thrust Harder
Kransky Bros
24 Game

6 The Things The Things
NoTime
20 Game
Video
7 Super Jesus Super Jesus
Twelve Productions
19 Game
Video
8 Space Pirates Space Pirates
First Empire
19 Game
Video
9 Retrovector Retrovector
Brad Power
18 Game

10 Column Breaker Column Breaker
OneTwentyThree
11 Video


Semi-Permanent

Just finished my presentation at Semi-Permanent 08 in Perth and wanted to make sure the link to Rod’s game is up here in case people want to play it.  I’ll post my presentation tomorrow but in the meantime:


About this entry


The Art of Independence – Presentation and Notes

Free Play Program CoverHere are the slides (and my personal notes) from my Free Play keynote lecture. Being the keynote, the subject for my talk was pretty simple and to the point: “The paramount importance of independent games, and how they are crucial to games development as an art form.”

It should have been easy, right? Well, consider this: how do you tell the assembled artists and indie game developers making these games that what they are doing is art and important without it being condescending or obvious?Free Play Slide 1

In the end I just dove in, added some stuff about founding Interzone (which is one big indie studio) and then threw in some extra business stuff to round things off. I went this way because most independent developers struggle with the money and project management far more than the actual code.

If you click here or on the link above you can check it out. If you turn off the pics it’s actually reasonably quick to load and fits everything on the page pretty neatly.


About this entry