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	<title>game.net.au</title>
	<link>http://game.net.au</link>
	<description>Robert J Spencer</description>
	<pubDate>Tue, 10 Nov 2009 02:27:23 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>
	<language>en</language>
			<item>
		<title>iPhone Usability</title>
		<link>http://game.net.au/2009/11/10/iphone-usability/</link>
		<comments>http://game.net.au/2009/11/10/iphone-usability/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 02:27:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Asides]]></category>
<category>Asides</category><category>iPhone</category><category>UI</category><category>Usability</category>
		<guid isPermaLink="false">http://game.net.au/2009/11/10/iphone-usability/</guid>
		<description><![CDATA[Everyone interested in iPhone development should read this blog entry on iPhone usability heuristics by Suzanne Ginsburg. They are not game specific but the heuristics that Suzanne has identified are all good ideas that relate to  games as much as any application on this platform.  The only other usability issue that I would raise on [...]]]></description>
			<content:encoded><![CDATA[<p>Everyone interested in iPhone development should read <a href="http://www.iphoneuxreviews.com/?p=114">this blog entry on iPhone usability heuristics</a> by Suzanne Ginsburg. They are not game specific but the heuristics that Suzanne has identified are all good ideas that relate to  games as much as any application on this platform.  The only other usability issue that I would raise on iPhone is taking care to not obscure notifications or actions with the users&#8217; hand, although that is more game-specific than Suzanne generally considers.</p>
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		<item>
		<title>Okay, so that was the Boom&#8230;</title>
		<link>http://game.net.au/2008/10/15/okay-so-that-was-the-boom/</link>
		<comments>http://game.net.au/2008/10/15/okay-so-that-was-the-boom/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 08:35:15 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[Rant]]></category>
<category>Community</category><category>Perth</category><category>Rant</category><category>WA</category><category>Western Australia</category>
		<guid isPermaLink="false">http://game.net.au/2008/10/15/okay-so-that-was-the-boom/</guid>
		<description><![CDATA[Happy to finally be back in Perth after another two weeks circling the globe.  What a ride it&#8217;s been though, watching the world&#8217;s markets fall apart close-up and in real time.
I don&#8217;t like the way that so much of the world&#8217;s press and politicians are talking about panic &#8212; in the US they were even [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://game.net.au/2008/10/15/okay-so-that-was-the-boom/" title="So that was the Boom..."><img src="http://game.net.au/wp-content/uploads/2008/10/20080417-ngekm2f4qpjmxh5fi96xiubjp.thumbnail.jpg" title="TED Spread" alt="TED Spread" align="right" border="0" vspace="5" hspace="10" /></a>Happy to finally be back in Perth after another two weeks circling the globe.  What a ride it&#8217;s been though, watching the world&#8217;s markets fall apart close-up and in real time.</p>
<p>I don&#8217;t like the way that so much of the world&#8217;s press and politicians are talking about panic &#8212; in the US they were even <a href="http://www.google.com.au/search?q=martial+law+brad+sherman&amp;ie=utf-8&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a">threatened with Martial Law</a> &#8212; because <em>to some extent at least</em>, it&#8217;s only virtual money that&#8217;s been lost so far.  It&#8217;s only when the rhetoric scales out of proportion that things get really scary.</p>
<p>Anyway, we know that the boom is over now.  Due to some fortunate econo-political circumstances, it looks like it&#8217;s going to roll off reasonably slowly rather than falling off a cliff, whch is great news.  However, don&#8217;t be fooled that there is any chance the boom will continue; the credit market pretty much doesn&#8217;t exist anymore, which pretty much guarantees that there won&#8217;t be any new mine projects that aren&#8217;t already funded (and some of the ones that are will stall or fail).  it looks like the Chinese might be able to maintain growth rates roughly half of what they currently are, which is more good news but still means a lot less heat and much harder negotiation.</p>
<p>This is good news!</p>
<p>A soft landing!  It&#8217;s more than we could ever hope for and while it&#8217;s still a dream, it is still in the future!  We have time to work out what industries we want to promote in Western Australia&#8217;s post-boom economy.  I mean, we always knew it would end and there have been previous efforts to broaden the Western Australian economy but clearly they were always focussed on the future, not RIGHT NOW, which makes it hard.  Things have changed now, the date that the boom stopped is in the history books, so let&#8217;s get busy working on creating the fundamentals of a solid economy that is properly diversified and will keep our society employed and productive no matter what happens in the global credit markets.</p>
<p>We need to kick this debate into a high gear though; everyone loves to watch a disaster and the ongoing rhetoric of the panic-stricken train-wreck of the US financial markets, replete with toxic bonds and tsunamis of bank failure will make it hard to concentrate on the real issue.  Which is, incidentally, how we diversify our little, geographically isolated, overly focussed economy, making it ready for the next wave of opportunities and improving our economic resiliance.</p>
<p>I&#8217;ve got a few ideas as to what we can do here in Perth that I&#8217;ll talk about in future posts.  Perhaps surprisingly, they aren&#8217;t all focused on games either!</p>
]]></content:encoded>
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		<item>
		<title>Building a better bot</title>
		<link>http://game.net.au/2008/09/05/building-a-better-bot/</link>
		<comments>http://game.net.au/2008/09/05/building-a-better-bot/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 10:28:08 +0000</pubDate>
		<dc:creator>tim.best</dc:creator>
		
		<category><![CDATA[Game Tech]]></category>

		<category><![CDATA[IGDA]]></category>

		<category><![CDATA[Community]]></category>
<category>AI</category><category>Australia</category><category>bots</category><category>Community</category><category>competition</category><category>Game Conferences</category><category>Game Tech</category><category>getting into the game industry</category><category>IGDA</category><category>IGDA Perth</category><category>Programming</category><category>Unreal 2004</category>
		<guid isPermaLink="false">http://game.net.au/2008/09/05/building-a-better-bot/</guid>
		<description><![CDATA[ Other than the winners of the Nullarbor contest the other big announcement from the Perth IGDA meeting was that of the The 2K Bot Prize.
ECU’s Philip Hingston took the stage to tell us about the comp to build a better bot.
]]></description>
			<content:encoded><![CDATA[<p> <img src="http://game.net.au/wp-content/uploads/2008/09/ut2004big1.jpg" title="2004 Unreal bot" alt="2004 Unreal bot" align="right" border="0" height="128" hspace="5" width="170" />Other than the winners of the Nullarbor contest the other big announcement from the Perth IGDA meeting was that of the <a href="http://www.botprize.org/">The 2K Bot Prize</a>.</p>
<p class="MsoNormal">ECU’s <span>Philip Hingston<strong> </strong></span>took the stage to tell us about the comp to build a better bot.  <a href="http://game.net.au/2008/09/05/building-a-better-bot/#more-107" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<item>
		<title>Nullarbor 2008 Prizes</title>
		<link>http://game.net.au/2008/09/03/nullarbor-2008-prizes/</link>
		<comments>http://game.net.au/2008/09/03/nullarbor-2008-prizes/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 09:12:17 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[Community]]></category>
<category>Art</category><category>Arts</category><category>Australia</category><category>Community</category><category>game industry</category><category>games as art</category><category>getting into the game industry</category><category>IGDA</category><category>IGDA Perth</category><category>IGDA Social Night</category><category>independent games</category><category>indy games</category><category>Nullarbor</category><category>Nullarbor 2008</category><category>Perth</category>
		<guid isPermaLink="false">http://game.net.au/2008/09/03/nullarbor-2008-prizes/</guid>
		<description><![CDATA[It was a great pleasure last night to hand out the prizes to this year&#8217;s Nullarbor winners.  The standard of the games this year was outstanding and it is a credit to everyone involved that due to the incredibly high quality, we had the closest results ever.
This year we also decided to have a [...]]]></description>
			<content:encoded><![CDATA[<p>It was a great pleasure last night to hand out the prizes to this year&#8217;s Nullarbor winners.  The standard of the games this year was outstanding and it is a credit to everyone involved that due to the incredibly high quality, we had the closest results ever.</p>
<p>This year we also decided to have a judges prize, which we awarded to <strong>Jack Casey</strong> (aka Beetlefeet) for his outstanding game &#8220;LadyBug&#8221; (<a href="http://i3.ytimg.com/vi/jkbFA_jYV9k/default.jpg" title="LadyBug video on YouTube">video</a>, <a href="http://files.notrees.org/game/LadybugFinal.zip" title="LadyBug executable, Zipped">game</a>).   I&#8217;m sure his prize &#8212; a copy of Maya Unlimited from Autodesk &#8212; will be very helpful in crafting next year&#8217;s entry!</p>
<p>The music prize was also very close, with fewer entries but all of them very nigh quality. Congratulations and $250 narrowly went to Simon Whitber (Nxus7) for his winning entry, beating out the competition by just 1 point.  The final results were:</p>
<table align="center">
<tr>
<th colspan="4">Nullarbor Music Prize Results</th>
</tr>
<tr>
<th>Position</th>
<th>Title/Artist</th>
<th>Points</th>
<th>Links</th>
</tr>
<tr>
<td style="font-size: 200%" align="center">1</td>
<td>RunningPsychoman<br />
<em>Nxus7</em></td>
<td style="font-size: 120%" align="center">49</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/RunningPsychoman-Subcut.mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">2</td>
<td>ULTIM8 REMIX<br />
cTrix</td>
<td style="font-size: 120%" align="center">48</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/ultim8_remix-ctrix(2008).mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">3</td>
<td>Neurotically Ill<br />
One_Volt_Sun / SyNtHaCY</td>
<td style="font-size: 120%" align="center">42</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/GeneticDisorder_OVS-SyntHacY.mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">4</td>
<td>Genetic Disorder<br />
One_Volt_Sun / SyNtHaCY</td>
<td style="font-size: 120%" align="center">29</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/Neurotically_Ill-OVS.mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">5</td>
<td>Elan in Hawaii<br />
<em>Game Pride<br />
</em></td>
<td style="font-size: 120%" align="center">26</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/Elan%20in%20Hawaii.mp3">MP3</a></td>
</tr>
</table>
<p>As I mentioned, the people&#8217;s choice voting was the closest it has ever been, with only 3 points (potentially just one vote) separating the top 3 games.</p>
<table>
<tr>
<th colspan="5">Nullarbor Game Prize Results</th>
</tr>
<tr>
<th>Position</th>
<th>Screenshot</th>
<th>Title/Developer</th>
<th>Points</th>
<th>Links</th>
</tr>
<tr>
<td style="font-size: 400%" align="center">1</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Buttons%20Grand%20Adventures.jpg" border="0" height="96" width="128" /></td>
<td>Buttons&#8217; Grand Adventures<br />
<em>ECU ML Red Team &#8216;08</em></td>
<td style="font-size: 200%" align="center">43</td>
<td><a href="http://files.notrees.org/game/Buttons%27%20Grand%20Adventures.zip" title="Buttons' Grand Adventure Executable">Game</a><br />
<a href="http://www.youtube.com/watch?v=U6DE6zzAW7Y" title="Buttons' Grand Adventure Video on YouTube">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">2</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/The%20War%20of%20Art.jpg" title="The War of Art" alt="The War of Art" border="0" /></td>
<td>The War of Art<br />
<em>AH,MD,SM</em></td>
<td style="font-size: 200%" align="center">42</td>
<td><a href="http://files.notrees.org/game/The%20War%20of%20Art.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=2ZndnZhreIU">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">3</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Morning%20Star.jpg" title="Morning Star" alt="Morning Star" border="0" height="96" width="128" /></td>
<td>Morning Star<br />
<em>Peter Alexander<br />
</em></td>
<td style="font-size: 200%" align="center">40</td>
<td><a href="http://files.notrees.org/game/Morning%20Star.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=UPi9cwRedII">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">4</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Ladybug.jpg" title="Ladybug" alt="Ladybug" border="0" height="96" width="128" /></td>
<td>Ladybug<br />
<em>Beetlefeet </em></td>
<td style="font-size: 200%" align="center">38</td>
<td><a href="http://files.notrees.org/game/LadybugFinal.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=jkbFA_jYV9k">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">5</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Thrust%20Harder.jpg" title="Thrust Harder" alt="Thrust Harder" border="0" height="96" width="128" /></td>
<td>Thrust Harder<br />
<em>Kransky Bros</em></td>
<td style="font-size: 200%" align="center">24</td>
<td><a href="http://files.notrees.org/game/Thrust%20Harder.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=U6DE6zzAW7Y"><br />
</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">6</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Things.jpg" title="The Things" alt="The Things" border="0" /></td>
<td>The Things<br />
<em>NoTime</em></td>
<td style="font-size: 200%" align="center">20</td>
<td><a href="http://files.notrees.org/game/The%20Things.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=nnYJVXfx6vk">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">7</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Super%20Jesus%20-%20The%20Game.jpg" title="Super Jesus" alt="Super Jesus" border="0" /></td>
<td>Super Jesus<br />
<em>Twelve Productions</em></td>
<td style="font-size: 200%" align="center">19</td>
<td><a href="http://files.notrees.org/game/Super%20Jesus.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=RaR89qwQ-Ws">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">8</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Space%20Pirates.jpg" title="Space Pirates" alt="Space Pirates" border="0" height="96" width="128" /></td>
<td>Space Pirates<br />
<em>First Empire</em></td>
<td style="font-size: 200%" align="center">19</td>
<td><a href="http://files.notrees.org/game/Space%20Pirates.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=umLoQdI_djg">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">9</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Retrovector.jpg" title="Retrovector" alt="Retrovector" border="0" /></td>
<td>Retrovector<br />
<em>Brad Power</em></td>
<td style="font-size: 200%" align="center">18</td>
<td><a href="http://files.notrees.org/game/RetroSoft%20-%20RetroVector.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=U6DE6zzAW7Y"><br />
</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">10</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Column%20Breaker.jpg" title="Column Breaker" alt="Column Breaker" border="0" height="96" width="128" /></td>
<td>Column Breaker<br />
<em>OneTwentyThree</em></td>
<td style="font-size: 200%" align="center">11</td>
<td><a href="http://www.youtube.com/watch?v=ls67uH3SUjk">Video</a></td>
</tr>
</table>
]]></content:encoded>
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		<title>Nullarbor 2008 at The Bakery</title>
		<link>http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/</link>
		<comments>http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 02:55:35 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[Community]]></category>
<category>Community</category><category>getting into the game industry</category><category>IGDA Perth</category><category>independent games</category><category>indy games</category><category>Nullarbor</category><category>Nullarbor 2008</category><category>Perth</category><category>WA</category><category>Western Australia</category>
		<guid isPermaLink="false">http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/</guid>
		<description><![CDATA[Well, this weekend we just wrapped up the Nullarbor Bakery Party and it was pretty amazing. We managed to squeeze a good number of people in to check out what the WA indie game scene has on offer &#8230; as you can see from our photos. They chose a good night to join us: this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/nullarbor-2008-at-the-bakery/" rel="attachment wp-att-91" title="Nullarbor 2008 at The Bakery"><img src="http://game.net.au/wp-content/uploads/2008/08/nullarbor-poster2-copy.thumbnail.png" title="Nullarbor 2008 at The Bakery" alt="Nullarbor 2008 at The Bakery" align="right" border="0" hspace="10" /></a>Well, this weekend we just wrapped up the Nullarbor Bakery Party and it was pretty amazing. We managed to squeeze a good number of people in to check out what the WA indie game scene has on offer &#8230; as you can see from our photos. They chose a good night to join us: this year’s Nullarbor competition saw the most entries to date.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/good-turn-out-to-nullarbor-2008/" rel="attachment wp-att-93" title="Good Turn Out to Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/goodturnout.thumbnail.jpg" title="Good Turn Out to Nullarbor 2008" alt="Good Turn Out to Nullarbor 2008" align="left" border="0" hspace="10" /></a>There were fourteen all up — many scraping in at the last possible moment. That’s quite an accomplishment when you consider the amount of effort than even the most modest games require. Even more impressing was the fact that several entries were far from modest. We had single-player and multiplayer first-person shooters, a number of interesting space shoot ‘em ups (including “Thrust Harder” which was way cuter than the name suggests), a bunny-based adventure game and even a lady-bug puzzle game with a very nice level editor.<a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/morningstar-demo-at-nullarbor-2008/" rel="attachment wp-att-95" title="MorningStar Demo at Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/morningstardemo.thumbnail.jpg" title="MorningStar Demo at Nullarbor 2008" alt="MorningStar Demo at Nullarbor 2008" align="right" border="0" hspace="10" /></a></p>
<p>We also had several entries in the music category. Interestingly enough, several of the games didn’t have any sound with their videos &#8230; we need to do more to force these two groups get together!</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/ladybug-demo-at-nullarbor-2008/" rel="attachment wp-att-97" title="LadyBug Demo at Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/ladybugdemo.thumbnail.jpg" title="LadyBug Demo at Nullarbor 2008" alt="LadyBug Demo at Nullarbor 2008" align="left" border="0" hspace="10" /></a>The presentation went smoothly and the crowd seemed to appreciate the effort the developers had put in. You know there’s some quality when people are packed around a tiny laptop to see a new game in action. The voting was thick and fast and we actually had to print out a second an then a third round of ballots to let everyone there vote. We’ll be tallying the results and announcing winners at the next <a href="http://igda.org/perth" title="IGDA Perth website">IDGA meeting</a>, so stay tuned.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/there-was-a-lot-of-interest-in-the-demos-at-nullarbor-2008/" rel="attachment wp-att-99" title="There was a lot of interest in the demos at Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/goodturnout2.thumbnail.jpg" title="There was a lot of interest in the demos at Nullarbor 2008" alt="There was a lot of interest in the demos at Nullarbor 2008" align="right" border="0" hspace="10" /></a>Keep checking the <a href="http://www.notrees.org" title="Null Arbor... No Trees... it's the website">Nullarbor site</a> for updates on the games, as well as downloads so you can give them a go for yourself. The WA indie game development scene is definitely growing thanks to the computer game courses picking up speed at the universities, and companies like Interzone and Binary Culture helping to bring in some top-tier international developers, as well as helping to keep and skill-up our local talent.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/pong-pong-demo-at-bullarbor-2008/" rel="attachment wp-att-101" title="Pong Pong Demo at Bullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/pongpongdemo.thumbnail.jpg" title="Pong Pong Demo at Bullarbor 2008" alt="Pong Pong Demo at Bullarbor 2008" align="left" border="0" hspace="10" /></a>Before the actual presentation we got to see some of that young development talent in action: as we kicked things off on Friday night with a 24-hour LAN event — run with the <a href="http://gamejam.org" title="Game Jam website">GameJam</a> — that gathered in developers working on their projects for a final sprint before the close of submissions on Saturday. We managed to get a several teams in and it was a lot of fun with the bar open (selling snacks and coffee along with the traditional beverages), the PS3 on the big screen and free pizza delivered by Dominos at 11pm.  <a href="http://binaryculture.com.au" title="the Binary Culture website">Binary Culture</a> and <a href="http://www.qsix.com.au/" title="the Qsix website">Qsix</a> set up the network with gigabit to the desktop, local chat servers and a solid SVN repo to ensure no-one lost any data.  Only a few of the most hard-core stuck it out all night but the comeraderie was great and with the infrastructure we provided this time, I&#8217;d hope we will have more next year.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/nullarbor-2008-disco-balls-at-the-bakery/" rel="attachment wp-att-103" title="Nullarbor 2008 Disco Balls at The Bakery"><img src="http://game.net.au/wp-content/uploads/2008/08/discoballnullarbor.thumbnail.jpg" title="Nullarbor 2008 Disco Balls at The Bakery" alt="Nullarbor 2008 Disco Balls at The Bakery" align="right" border="0" hspace="10" /></a>After all of the rushing around to get the Bakery LAN-ready everything fell into place just in time, and seemed to go pretty smoothly.  Kudos to Mo at <a href="http://surrenderevents.com.au" title="Mo's website">Surrender Events</a>; he did a great job pulling everything together.</p>
<p>We did learn that we have to do a little more promotion leg-work to get everyone motivated and out of their house for something as involved as an all-night demoscene party. Even so, we had a blast. Big thanks to the Bakery crew who were amazing, especially Ainsley.</p>
<p>I know this one has just past (well, almost, past) but I can’t wait to see what we can cook up for next year&#8230;</p>
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		<title>Digital Rocks</title>
		<link>http://game.net.au/2008/08/11/digital-rocks/</link>
		<comments>http://game.net.au/2008/08/11/digital-rocks/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 16:02:46 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[POV]]></category>

		<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://game.net.au/2008/08/11/digital-rocks/</guid>
		<description><![CDATA[This is a fantastic idea; displaying a standard photo (in this case, some rocks) in the style of a number of different game engines.  I think it&#8217;s a great way to highlight the fact that games have a point of view and abstract the world in interesting ways. Visit Digital Rocks.
]]></description>
			<content:encoded><![CDATA[<p>This is a fantastic idea; displaying a standard photo (in this case, some rocks) in the style of a number of different game engines.  I think it&#8217;s a great way to highlight the fact that games have a point of view and abstract the world in interesting ways. Visit <a href="http://www.foodomain.net/2008/07/digital-rocks/">Digital Rocks</a>.</p>
]]></content:encoded>
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		<title>Mine the Creative Riches in Boom Landscape</title>
		<link>http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/</link>
		<comments>http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 02:25:12 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[Rant]]></category>

		<category><![CDATA[Media Coverage]]></category>
<category>Art</category><category>Arts</category><category>Australia</category><category>CUlture</category><category>game industry</category><category>Media Coverage</category><category>Perth</category><category>Rant</category><category>WA</category><category>Western Australia</category>
		<guid isPermaLink="false">http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/</guid>
		<description><![CDATA[Stephen Bevis wrote an interesting article today discussing Perth&#8217;s investment in the Arts during this mining boom.  Premier Alan Carpenter allocated $73M last year to government-supported cultural activities and compares himself to Adelaide&#8217;s Don Dunstan.  As a city and a state we definitely need to work out how to build a cultural base here; after [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/west-pp12-13-14-6-08-thumb/" rel="attachment wp-att-87" title="The West Australian pp12-13, June 14, 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/08-06-14-westaustralian-thumb.jpg" title="West pp12-13, 14-6-08 Thumb" alt="West pp12-13, 14-6-08 Thumb" align="right" border="0" hspace="10" /></a>Stephen Bevis wrote an interesting article today discussing Perth&#8217;s investment in the Arts during this mining boom.  Premier <a href="http://en.wikipedia.org/wiki/Alan_Carpenter" title="Wikipedia article on Alan Carpenter">Alan Carpenter</a> allocated $73M last year to government-supported cultural activities and compares himself to Adelaide&#8217;s <a href="http://en.wikipedia.org/wiki/Don_Dunstan" title="Wikipedia article on Don Dunstan">Don Dunstan</a>.  As a city and a state we definitely need to work out how to build a cultural base here; after each of the last mining booms were over St Georges Tce turned into a wasteland (it just needed tumbleweeds to complete the picture).  It&#8217;s possible to develop our non-mining industries but we need to focus on them.</p>
<p>As one of the &#8220;Tsars&#8221; nominated as someone that might be play some part in developing a sustainable artistic and cultural ecosystem in Perth, I would call on everyone that has any thought to helping on this front to focus on infrastructure. Fast internet access, support services and decent workspaces are difficult in Perth at the moment.  This is a temporary effect caused by the boom&#8211;soon fantastic office space with amazing views will be given away again&#8211;but it is having a terribly deletorious effect on Cultural activities.</p>
<p>Incidentally, to all those that say that this boom will be different to the last boom, I point you to the first Internet bubble.  Pundits were claiming that due to the friction-reducing effects of the &#8216;net the business fundamentals were different.  The Internet has changed business dramatically but every boom still has its bust.</p>
<p>It&#8217;s just a matter of time, so lets be prepared.</p>
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		<item>
		<title>Semi-Permanent</title>
		<link>http://game.net.au/2008/04/08/semi-permanent/</link>
		<comments>http://game.net.au/2008/04/08/semi-permanent/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 05:44:40 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[Community]]></category>

		<category><![CDATA[POV]]></category>

		<category><![CDATA[Rj]]></category>
<category>Community</category><category>game industry</category><category>games as art</category><category>POV</category><category>RJ</category>
		<guid isPermaLink="false">http://game.net.au/2008/04/08/semi-permanent/</guid>
		<description><![CDATA[Just finished my presentation at Semi-Permanent 08 in Perth and wanted to make sure the link to Rod&#8217;s game is up here in case people want to play it.  I&#8217;ll post my presentation tomorrow but in the meantime:

Rod Humble&#8217;s &#8220;The Marriage&#8221;

]]></description>
			<content:encoded><![CDATA[<p>Just finished my presentation at <a href="http://www.semipermanent.com/perth/index.html" title="Semi-Permanent 08 website">Semi-Permanent 08 in Perth</a> and wanted to make sure the link to Rod&#8217;s game is up here in case people want to play it.  I&#8217;ll post my presentation tomorrow but in the meantime:</p>
<ul>
<li><a href="http://rodvik.com/rodgames/marriage.html" title="Download &amp; play this Art-Game">Rod Humble&#8217;s &#8220;The Marriage&#8221;</a></li>
</ul>
]]></content:encoded>
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		<item>
		<title>What is Digital Content?</title>
		<link>http://game.net.au/2008/03/28/what-is-digital-content/</link>
		<comments>http://game.net.au/2008/03/28/what-is-digital-content/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 04:47:43 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[IGDA]]></category>

		<category><![CDATA[POV]]></category>
<category>Digital Content</category><category>game industry</category><category>Game Tech</category><category>IGDA</category><category>IGDA Perth</category><category>Industry</category><category>POV</category>
		<guid isPermaLink="false">http://game.net.au/2008/03/28/what-is-digital-content/</guid>
		<description><![CDATA[This morning I was asked to describe or list the areas that the term Digital Content means to me. I immediately rolled off a list of areas but obviously any list like this is going to be somewhat arbitrary.  For example I tend not to include web content, although I can think of several web [...]]]></description>
			<content:encoded><![CDATA[<p>This morning I was asked to describe or list the areas that the term Digital Content means to me. I immediately rolled off a list of areas but obviously any list like this is going to be somewhat arbitrary.  For example I tend not to include web content, although I can think of several web projects that clearly do fit.  The defining or unifying concept that I see behind the term is convergence, so for me Digital Content is that which is most converged at this moment. Web &amp; Audio are good examples where much of the digital aspect has diffused back into the wider economy (who even talks about tape recorders?).  Obviously I&#8217;m coming from a game perspective though, so in the interests of transparency, I thought I would post my list here for discussion:</p>
<ul>
<li>Game Development
<ul>
<li>PC/Console, Handheld, Online, Casual, Phone, MMO&#8230;</li>
</ul>
</li>
<li>Animation
<ul>
<li>Game, TV, Movie, Web, Advertising, Visualisation</li>
<li>Flash, 3D, Keyframe, MoCap</li>
</ul>
</li>
<li>Simulation at various levels of fidelity
<ul>
<li>Entertainment, Familiarisation, Training, Scientific, Visualisation, Military</li>
</ul>
</li>
<li>Edutainment
<ul>
<li>Entertainment, Training, Teaching</li>
</ul>
</li>
<li>Interactive Art</li>
</ul>
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		<item>
		<title>Anti-Agile?!?</title>
		<link>http://game.net.au/2008/03/28/anti-agile/</link>
		<comments>http://game.net.au/2008/03/28/anti-agile/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 04:02:50 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<category><![CDATA[Rant]]></category>

		<category><![CDATA[POV]]></category>
<category>Asides</category><category>Game Tech</category><category>Perth</category><category>POV</category><category>Professional Development</category><category>Programming</category><category>Rant</category>
		<guid isPermaLink="false">http://game.net.au/2008/03/28/anti-agile/</guid>
		<description><![CDATA[I was on a panel at ASWEC in Perth yesterday, talking about Agile development.  There was some people that seemed to think that Agile was close to Anarchy and a nuber of people challenged the idea that code is the best documentation.  One thing that I wanted to ask everyone; do you normalise your data?  [...]]]></description>
			<content:encoded><![CDATA[<p>I was on a panel at <a href="http://www.aswec2008.debii.curtin.edu.au" title="19th Australian Software Engineering Conference">ASWEC</a> in Perth yesterday, talking about Agile development.  There was some people that seemed to think that Agile was close to Anarchy and a nuber of people challenged the idea that code is the best documentation.  One thing that I wanted to ask everyone; do you normalise your data?  If you do, then surely for all the same reasons you avoid duplication of columns in your tables, you should avoid duplication of models of your system.  The code is the only complete set of documentation for any system; any other documentation will be wrong.  This doesn&#8217;t mean you don&#8217;t want some of it for different reasons (users, perhaps) but unless the model directly generates the code and changes can only be made to the code by changinge the model&#8230; once the code exists, the value of any abstract models (including documentation) decreases very rapidly.  I don&#8217;t want to start a flame war but can anyone disagree with that?</p>
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