<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>game.net.au</title>
	<atom:link href="http://game.net.au/feed/" rel="self" type="application/rss+xml" />
	<link>http://game.net.au</link>
	<description>Robert J Spencer</description>
	<lastBuildDate>Fri, 16 Apr 2010 03:08:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Okay, so that was the Boom&#8230;</title>
		<link>http://game.net.au/2008/10/15/okay-so-that-was-the-boom/</link>
		<comments>http://game.net.au/2008/10/15/okay-so-that-was-the-boom/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 08:35:15 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
				<category><![CDATA[Rant]]></category>
		<category><![CDATA[Boom]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Perth]]></category>
		<category><![CDATA[WA]]></category>

		<guid isPermaLink="false">http://game.net.au/2008/10/15/okay-so-that-was-the-boom/</guid>
		<description><![CDATA[Happy to finally be back in Perth after another two weeks circling the globe.Â  What a ride it&#8217;s been though, watching the world&#8217;s markets fall apart close-up and in real time. I don&#8217;t like the way that so much of the world&#8217;s press and politicians are talking about panic &#8212; in the US they were [...]]]></description>
			<content:encoded><![CDATA[<p><a title="So that was the Boom..." href="http://game.net.au/2008/10/15/okay-so-that-was-the-boom/"><img title="TED Spread" src="http://game.net.au/wp-content/uploads/2008/10/20080417-ngekm2f4qpjmxh5fi96xiubjp.thumbnail.jpg" border="0" alt="TED Spread" hspace="10" vspace="5" align="right" /></a>Happy to finally be back in Perth after another two weeks circling the globe.Â  What a ride it&#8217;s been though, watching the world&#8217;s markets fall apart close-up and in real time.</p>
<p>I don&#8217;t like the way that so much of the world&#8217;s press and politicians are talking about panic &#8212; in the US they were even <a href="http://www.google.com.au/search?q=martial+law+brad+sherman&amp;ie=utf-8&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a">threatened with Martial Law</a> &#8212; because <em>to some extent at least</em>, it&#8217;s only virtual money that&#8217;s been lost so far.Â  It&#8217;s only when the rhetoric scales out of proportion that things get really scary.</p>
<p>Anyway, we know that the boom is over now.Â  Due to some fortunate econo-political circumstances, it looks like it&#8217;s going to roll off reasonably slowly rather than falling off a cliff, whch is great news.Â  However, don&#8217;t be fooled that there is any chance the boom will continue; the credit market pretty much doesn&#8217;t exist anymore, which pretty much guarantees that there won&#8217;t be any new mine projects that aren&#8217;t already funded (and some of the ones that are will stall or fail).Â  it looks like the Chinese might be able to maintain growth rates roughly half of what they currently are, which is more good news but still means a lot less heat and much harder negotiation.</p>
<p>This is good news!</p>
<p>A soft landing!Â  It&#8217;s more than we could ever hope for and while it&#8217;s still a dream, it is still in the future!Â  We have time to work out what industries we want to promote in Western Australia&#8217;s post-boom economy.Â  I mean, we always knew it would end and there have been previous efforts to broaden the Western Australian economy but clearly they were always focussed on the future, not RIGHT NOW, which makes it hard.Â  Things have changed now, the date that the boom stopped is in the history books, so let&#8217;s get busy working on creating the fundamentals of a solid economy that is properly diversified and will keep our society employed and productive no matter what happens in the global credit markets.</p>
<p>We need to kick this debate into a high gear though; everyone loves to watch a disaster and the ongoing rhetoric of the panic-stricken train-wreck of the US financial markets, replete with toxic bonds and tsunamis of bank failure will make it hard to concentrate on the real issue.Â  Which is, incidentally, how we diversify our little, geographically isolated, overly focussed economy, making it ready for the next wave of opportunities and improving our economic resiliance.</p>
<p>I&#8217;ve got a few ideas as to what we can do here in Perth that I&#8217;ll talk about in future posts.Â  Perhaps surprisingly, they aren&#8217;t all focused on games either!</p>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/10/15/okay-so-that-was-the-boom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building a better bot</title>
		<link>http://game.net.au/2008/09/05/building-a-better-bot/</link>
		<comments>http://game.net.au/2008/09/05/building-a-better-bot/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 10:28:08 +0000</pubDate>
		<dc:creator>tim.best</dc:creator>
				<category><![CDATA[Game Tech]]></category>
		<category><![CDATA[IGDA]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Bots]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Getting into the industry]]></category>
		<category><![CDATA[IGDA Perth]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Unreal 2004]]></category>

		<guid isPermaLink="false">http://game.net.au/2008/09/05/building-a-better-bot/</guid>
		<description><![CDATA[Other than the winners of the Nullarbor contest the other big announcement from the Perth IGDA meeting was that of the The 2K Bot Prize. ECU&#8217;s Philip Hingston took the stage to tell us about the comp to build a better bot. 2K Australia (previously known as Irrational Games) is offering a $10,000 prize to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="border: 0pt none; margin-left: 5px; margin-right: 5px;" title="2004 Unreal bot" src="http://game.net.au/wp-content/uploads/2008/09/ut2004big1.jpg" border="0" alt="2004 Unreal bot" hspace="5" width="170" height="128" align="right" />Other than the winners of the Nullarbor contest the other big announcement from the Perth IGDA meeting was that of the <a href="http://www.botprize.org/">The 2K Bot Prize</a>.</p>
<p class="MsoNormal">ECU&#8217;s <span>Philip Hingston<strong> </strong></span>took the stage to tell us about the comp to build a better bot. <span id="more-107"></span>2K Australia (previously known as Irrational Games) is offering a $10,000 prize to the programmer who can make a bot that tricks the panel of judges into thinking itâ€™s a human; kinda like a Turing Test for bots. There will be two groups of human players, the judges, a control group of sample players (who are not novices, but who arenâ€™t crack-shot professionals either) and mixed in with them there will be the AI bots created by entrants.</p>
<p class="MsoNormal">If the judges canâ€™t distinguish between the play of your bot and the humans, then you win $7000 plus a trip to the IEEE Symposium on Computational Intelligence and Games (and the 2K Australia Studios) valued at $3000. If no bots pass the test, the best effort will take home $2000 cash and still grab the trip.</p>
<p class="MsoNormal">This is a great competition from my point of view. Creating a bot that can headshot anything that moves is simple, but itâ€™s not a great idea. On the fun side, itâ€™s like trying to play tennis against a cannon.</p>
<p class="MsoNormal"><span> </span>Creating a bot that feels like it has a personality, a play style and emotional motivations is something completely different. It not only offers players a challenge, but gives them a real sense of competition, as they square off against a foe that feels like it has skills that are worth competing against, not just a lucky dip bag of queued cheats and cheap tricks.Â  A lot of AI research and competitions are serious navel-gazing but this has an immediate commercial outcome which is fantastic.Â  2K is obviously wanting to interview whomever wins but since their studio is in Canberra and there are now some great options (<a title="Interzone" href="http://interzonegames.com">IZ</a>, <a title="Binary Culture" href="http://binaryculture.com.au">BC</a>, <a title="Spinfast" href="http://spinfast.com.au">SF</a>) for working in sunny Perth, I&#8217;ll certainly be in there talking to the winners too.</p>
<p class="MsoNormal">Incidentally, Perth&#8217;s own Jason Hutchens won a similar but more complex competition (the Loebner Prize) while a student at UWA and it certainly helped launch his career in the games industry.Â  He&#8217;s back in Perth at Interzone now and apparently won&#8217;t be entering this competition, so it&#8217;s an ideal chance for aspiring AI programmers.</p>
<p class="MsoNormal">The platform for this competition is the modding classic Unreal 2004, and a plug-in is available to simplify the interface and present the game as a TCP socket for your application to interrogate and command. You can check the details at <a href="http://www.botprize.org/">www.botprize.org</a>, but if you want to participate youâ€™ll have to move quickly as the competition closes in November.</p>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/09/05/building-a-better-bot/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nullarbor 2008 Prizes</title>
		<link>http://game.net.au/2008/09/03/nullarbor-2008-prizes/</link>
		<comments>http://game.net.au/2008/09/03/nullarbor-2008-prizes/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 09:12:17 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Nullarbor]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Getting into the industry]]></category>
		<category><![CDATA[IGDA]]></category>
		<category><![CDATA[IGDA Perth]]></category>
		<category><![CDATA[IGDA Social Night]]></category>
		<category><![CDATA[Indy Games]]></category>
		<category><![CDATA[Nullarbor 2008]]></category>
		<category><![CDATA[Perth]]></category>

		<guid isPermaLink="false">http://game.net.au/2008/09/03/nullarbor-2008-prizes/</guid>
		<description><![CDATA[It was a great pleasure last night to hand out the prizes to this year's Nullarbor winners. The standard of the games this year was outstanding and it is a credit to everyone involved that due to the incredibly high quality, we had the closest results ever.]]></description>
			<content:encoded><![CDATA[<p>It was a great pleasure last night to hand out the prizes to this year&#8217;s Nullarbor winners.  The standard of the games this year was outstanding and it is a credit to everyone involved that due to the incredibly high quality, we had the closest results ever.</p>
<p>This year we also decided to have a judges prize, which we awarded to <strong>Jack Casey</strong> (aka Beetlefeet) for his outstanding game &#8220;LadyBug&#8221; (<a title="LadyBug video on YouTube" href="http://i3.ytimg.com/vi/jkbFA_jYV9k/default.jpg">video</a>, <a title="LadyBug executable, Zipped" href="http://files.notrees.org/game/LadybugFinal.zip">game</a>).   I&#8217;m sure his prize &#8212; a copy of Maya Unlimited from Autodesk &#8212; will be very helpful in crafting next year&#8217;s entry!</p>
<p>The music prize was also very close, with fewer entries but all of them very nigh quality. Congratulations and $250 narrowly went to Simon Whitber (Nxus7) for his winning entry, beating out the competition by just 1 point.  The final results were:</p>
<table border="0" align="center">
<tbody>
<tr>
<th colspan="4">Nullarbor Music Prize Results</th>
</tr>
<tr>
<th>Position</th>
<th>Title/Artist</th>
<th>Points</th>
<th>Links</th>
</tr>
<tr>
<td style="font-size: 200%" align="center">1</td>
<td>RunningPsychoman<br />
<em>Nxus7</em></td>
<td style="font-size: 120%" align="center">49</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/RunningPsychoman-Subcut.mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">2</td>
<td>ULTIM8 REMIX<br />
cTrix</td>
<td style="font-size: 120%" align="center">48</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/ultim8_remix-ctrix(2008).mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">3</td>
<td>Neurotically Ill<br />
One_Volt_Sun / SyNtHaCY</td>
<td style="font-size: 120%" align="center">42</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/GeneticDisorder_OVS-SyntHacY.mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">4</td>
<td>Genetic Disorder<br />
One_Volt_Sun / SyNtHaCY</td>
<td style="font-size: 120%" align="center">29</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/Neurotically_Ill-OVS.mp3">MP3</a></td>
</tr>
<tr>
<td style="font-size: 200%" align="center">5</td>
<td>Elan in Hawaii<br />
<em>Game Pride<br />
</em></td>
<td style="font-size: 120%" align="center">26</td>
<td align="center"><a href="http://game.net.au/static/2008/09/Nullarbor/Elan%20in%20Hawaii.mp3">MP3</a></td>
</tr>
</tbody>
</table>
<p>As I mentioned, the people&#8217;s choice voting was the closest it has ever been, with only 3 points (potentially just one vote) separating the top 3 games.</p>
<table border="0">
<tbody>
<tr>
<th colspan="5">Nullarbor Game Prize Results</th>
</tr>
<tr>
<th>Position</th>
<th>Screenshot</th>
<th>Title/Developer</th>
<th>Points</th>
<th>Links</th>
</tr>
<tr>
<td style="font-size: 400%" align="center">1</td>
<td><img src="http://game.net.au/static/2008/09/Nullarbor/Buttons%20Grand%20Adventures.jpg" border="0" alt="" width="128" height="96" /></td>
<td>Buttons&#8217; Grand Adventures<br />
<em>ECU ML Red Team &#8217;08</em></td>
<td style="font-size: 200%" align="center">43</td>
<td><a title="Buttons' Grand Adventure Executable" href="http://files.notrees.org/game/Buttons%27%20Grand%20Adventures.zip">Game</a><br />
<a title="Buttons' Grand Adventure Video on YouTube" href="http://www.youtube.com/watch?v=U6DE6zzAW7Y">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">2</td>
<td><img title="The War of Art" src="http://game.net.au/static/2008/09/Nullarbor/The%20War%20of%20Art.jpg" border="0" alt="The War of Art" /></td>
<td>The War of Art<br />
<em>AH,MD,SM</em></td>
<td style="font-size: 200%" align="center">42</td>
<td><a href="http://files.notrees.org/game/The%20War%20of%20Art.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=2ZndnZhreIU">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">3</td>
<td><img title="Morning Star" src="http://game.net.au/static/2008/09/Nullarbor/Morning%20Star.jpg" border="0" alt="Morning Star" width="128" height="96" /></td>
<td>Morning Star<br />
<em>Peter Alexander<br />
</em></td>
<td style="font-size: 200%" align="center">40</td>
<td><a href="http://files.notrees.org/game/Morning%20Star.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=UPi9cwRedII">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">4</td>
<td><img title="Ladybug" src="http://game.net.au/static/2008/09/Nullarbor/Ladybug.jpg" border="0" alt="Ladybug" width="128" height="96" /></td>
<td>Ladybug<br />
<em>Beetlefeet </em></td>
<td style="font-size: 200%" align="center">38</td>
<td><a href="http://files.notrees.org/game/LadybugFinal.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=jkbFA_jYV9k">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">5</td>
<td><img title="Thrust Harder" src="http://game.net.au/static/2008/09/Nullarbor/Thrust%20Harder.jpg" border="0" alt="Thrust Harder" width="128" height="96" /></td>
<td>Thrust Harder<br />
<em>Kransky Bros</em></td>
<td style="font-size: 200%" align="center">24</td>
<td><a href="http://files.notrees.org/game/Thrust%20Harder.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=U6DE6zzAW7Y"><br />
</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">6</td>
<td><img title="The Things" src="http://game.net.au/static/2008/09/Nullarbor/Things.jpg" border="0" alt="The Things" /></td>
<td>The Things<br />
<em>NoTime</em></td>
<td style="font-size: 200%" align="center">20</td>
<td><a href="http://files.notrees.org/game/The%20Things.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=nnYJVXfx6vk">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">7</td>
<td><img title="Super Jesus" src="http://game.net.au/static/2008/09/Nullarbor/Super%20Jesus%20-%20The%20Game.jpg" border="0" alt="Super Jesus" /></td>
<td>Super Jesus<br />
<em>Twelve Productions</em></td>
<td style="font-size: 200%" align="center">19</td>
<td><a href="http://files.notrees.org/game/Super%20Jesus.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=RaR89qwQ-Ws">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">8</td>
<td><img title="Space Pirates" src="http://game.net.au/static/2008/09/Nullarbor/Space%20Pirates.jpg" border="0" alt="Space Pirates" width="128" height="96" /></td>
<td>Space Pirates<br />
<em>First Empire</em></td>
<td style="font-size: 200%" align="center">19</td>
<td><a href="http://files.notrees.org/game/Space%20Pirates.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=umLoQdI_djg">Video</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">9</td>
<td><img title="Retrovector" src="http://game.net.au/static/2008/09/Nullarbor/Retrovector.jpg" border="0" alt="Retrovector" /></td>
<td>Retrovector<br />
<em>Brad Power</em></td>
<td style="font-size: 200%" align="center">18</td>
<td><a href="http://files.notrees.org/game/RetroSoft%20-%20RetroVector.zip">Game</a><br />
<a href="http://www.youtube.com/watch?v=U6DE6zzAW7Y"><br />
</a></td>
</tr>
<tr>
<td style="font-size: 400%" align="center">10</td>
<td><img title="Column Breaker" src="http://game.net.au/static/2008/09/Nullarbor/Column%20Breaker.jpg" border="0" alt="Column Breaker" width="128" height="96" /></td>
<td>Column Breaker<br />
<em>OneTwentyThree</em></td>
<td style="font-size: 200%" align="center">11</td>
<td><a href="http://www.youtube.com/watch?v=ls67uH3SUjk">Video</a></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/09/03/nullarbor-2008-prizes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://game.net.au/static/2008/09/Nullarbor/RunningPsychoman-Subcut.mp3" length="4463721" type="audio/mpeg" />
<enclosure url="http://game.net.au/static/2008/09/Nullarbor/GeneticDisorder_OVS-SyntHacY.mp3" length="4372608" type="audio/mpeg" />
<enclosure url="http://game.net.au/static/2008/09/Nullarbor/Neurotically_Ill-OVS.mp3" length="7157888" type="audio/mpeg" />
<enclosure url="http://game.net.au/static/2008/09/Nullarbor/Elan%20in%20Hawaii.mp3" length="3181713" type="audio/mpeg" />
		</item>
		<item>
		<title>Nullarbor 2008 at The Bakery</title>
		<link>http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/</link>
		<comments>http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 02:55:35 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<guid isPermaLink="false">http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/</guid>
		<description><![CDATA[Well, this weekend we just wrapped up the Nullarbor Bakery Party and it was pretty amazing. We managed to squeeze a good number of people in to check out what the WA indie game scene has on offer &#8230; as you can see from our photos. They chose a good night to join us: this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/nullarbor-2008-at-the-bakery/" rel="attachment wp-att-91" title="Nullarbor 2008 at The Bakery"><img src="http://game.net.au/wp-content/uploads/2008/08/nullarbor-poster2-copy.thumbnail.png" title="Nullarbor 2008 at The Bakery" alt="Nullarbor 2008 at The Bakery" align="right" border="0" hspace="10" /></a>Well, this weekend we just wrapped up the Nullarbor Bakery Party and it was pretty amazing. We managed to squeeze a good number of people in to check out what the WA indie game scene has on offer &#8230; as you can see from our photos. They chose a good night to join us: this yearâ€™s Nullarbor competition saw the most entries to date.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/good-turn-out-to-nullarbor-2008/" rel="attachment wp-att-93" title="Good Turn Out to Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/goodturnout.thumbnail.jpg" title="Good Turn Out to Nullarbor 2008" alt="Good Turn Out to Nullarbor 2008" align="left" border="0" hspace="10" /></a>There were fourteen all up â€” many scraping in at the last possible moment. Thatâ€™s quite an accomplishment when you consider the amount of effort than even the most modest games require. Even more impressing was the fact that several entries were far from modest. We had single-player and multiplayer first-person shooters, a number of interesting space shoot â€˜em ups (including â€œThrust Harderâ€ which was way cuter than the name suggests), a bunny-based adventure game and even a lady-bug puzzle game with a very nice level editor.<a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/morningstar-demo-at-nullarbor-2008/" rel="attachment wp-att-95" title="MorningStar Demo at Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/morningstardemo.thumbnail.jpg" title="MorningStar Demo at Nullarbor 2008" alt="MorningStar Demo at Nullarbor 2008" align="right" border="0" hspace="10" /></a></p>
<p>We also had several entries in the music category. Interestingly enough, several of the games didnâ€™t have any sound with their videos &#8230; we need to do more to force these two groups get together!</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/ladybug-demo-at-nullarbor-2008/" rel="attachment wp-att-97" title="LadyBug Demo at Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/ladybugdemo.thumbnail.jpg" title="LadyBug Demo at Nullarbor 2008" alt="LadyBug Demo at Nullarbor 2008" align="left" border="0" hspace="10" /></a>The presentation went smoothly and the crowd seemed to appreciate the effort the developers had put in. You know thereâ€™s some quality when people are packed around a tiny laptop to see a new game in action. The voting was thick and fast and we actually had to print out a second an then a third round of ballots to let everyone there vote. Weâ€™ll be tallying the results and announcing winners at the next <a href="http://igda.org/perth" title="IGDA Perth website">IDGA meeting</a>, so stay tuned.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/there-was-a-lot-of-interest-in-the-demos-at-nullarbor-2008/" rel="attachment wp-att-99" title="There was a lot of interest in the demos at Nullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/goodturnout2.thumbnail.jpg" title="There was a lot of interest in the demos at Nullarbor 2008" alt="There was a lot of interest in the demos at Nullarbor 2008" align="right" border="0" hspace="10" /></a>Keep checking the <a href="http://www.notrees.org" title="Null Arbor... No Trees... it's the website">Nullarbor site</a> for updates on the games, as well as downloads so you can give them a go for yourself. The WA indie game development scene is definitely growing thanks to the computer game courses picking up speed at the universities, and companies like Interzone and Binary Culture helping to bring in some top-tier international developers, as well as helping to keep and skill-up our local talent.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/pong-pong-demo-at-bullarbor-2008/" rel="attachment wp-att-101" title="Pong Pong Demo at Bullarbor 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/pongpongdemo.thumbnail.jpg" title="Pong Pong Demo at Bullarbor 2008" alt="Pong Pong Demo at Bullarbor 2008" align="left" border="0" hspace="10" /></a>Before the actual presentation we got to see some of that young development talent in action: as we kicked things off on Friday night with a 24-hour LAN event â€” run with the <a href="http://gamejam.org" title="Game Jam website">GameJam</a> â€” that gathered in developers working on their projects for a final sprint before the close of submissions on Saturday. We managed to get a several teams in and it was a lot of fun with the bar open (selling snacks and coffee along with the traditional beverages), the PS3 on the big screen and free pizza delivered by Dominos at 11pm.Â  <a href="http://binaryculture.com.au" title="the Binary Culture website">Binary Culture</a> and <a href="http://www.qsix.com.au/" title="the Qsix website">Qsix</a> set up the network with gigabit to the desktop, local chat servers and a solid SVN repo to ensure no-one lost any data.Â  Only a few of the most hard-core stuck it out all night but the comeraderie was great and with the infrastructure we provided this time, I&#8217;d hope we will have more next year.</p>
<p><a href="http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/nullarbor-2008-disco-balls-at-the-bakery/" rel="attachment wp-att-103" title="Nullarbor 2008 Disco Balls at The Bakery"><img src="http://game.net.au/wp-content/uploads/2008/08/discoballnullarbor.thumbnail.jpg" title="Nullarbor 2008 Disco Balls at The Bakery" alt="Nullarbor 2008 Disco Balls at The Bakery" align="right" border="0" hspace="10" /></a>After all of the rushing around to get the Bakery LAN-ready everything fell into place just in time, and seemed to go pretty smoothly.Â  Kudos to Mo at <a href="http://surrenderevents.com.au" title="Mo's website">Surrender Events</a>; he did a great job pulling everything together.</p>
<p>We did learn that we have to do a little more promotion leg-work to get everyone motivated and out of their house for something as involved as an all-night demoscene party. Even so, we had a blast. Big thanks to the Bakery crew who were amazing, especially Ainsley.</p>
<p>I know this one has just past (well, almost, past) but I canâ€™t wait to see what we can cook up for next year&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/08/18/nullarbor-2008-at-the-bakery/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mine the Creative Riches in Boom Landscape</title>
		<link>http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/</link>
		<comments>http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 02:25:12 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<guid isPermaLink="false">http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/</guid>
		<description><![CDATA[Stephen Bevis wrote an interesting article today discussing Perth&#8217;s investment in the Arts during this mining boom.Â  Premier Alan Carpenter allocated $73M last year to government-supported cultural activities and compares himself to Adelaide&#8217;s Don Dunstan.Â  As a city and a state we definitely need to work out how to build a cultural base here; after [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/west-pp12-13-14-6-08-thumb/" rel="attachment wp-att-87" title="The West Australian pp12-13, June 14, 2008"><img src="http://game.net.au/wp-content/uploads/2008/08/08-06-14-westaustralian-thumb.jpg" title="West pp12-13, 14-6-08 Thumb" alt="West pp12-13, 14-6-08 Thumb" align="right" border="0" hspace="10" /></a>Stephen Bevis wrote an interesting article today discussing Perth&#8217;s investment in the Arts during this mining boom.Â  Premier <a href="http://en.wikipedia.org/wiki/Alan_Carpenter" title="Wikipedia article on Alan Carpenter">Alan Carpenter</a> allocated $73M last year to government-supported cultural activities and compares himself to Adelaide&#8217;s <a href="http://en.wikipedia.org/wiki/Don_Dunstan" title="Wikipedia article on Don Dunstan">Don Dunstan</a>.Â  As a city and a state we definitely need to work out how to build a cultural base here; after each of the last mining booms were over St Georges Tce turned into a wasteland (it just needed tumbleweeds to complete the picture).Â  It&#8217;s possible to develop our non-mining industries but we need to focus on them.</p>
<p>As one of the &#8220;Tsars&#8221; nominated as someone that might be play some part in developing a sustainable artistic and cultural ecosystem in Perth, I would call on everyone that has any thought to helping on this front to focus on infrastructure. Fast internet access, support services and decent workspaces are difficult in Perth at the moment.Â  This is a temporary effect caused by the boom&#8211;soon fantastic office space with amazing views will be given away again&#8211;but it is having a terribly deletorious effect on Cultural activities.</p>
<p>Incidentally, to all those that say that this boom will be different to the last boom, I point you to the first Internet bubble.Â  Pundits were claiming that due to the friction-reducing effects of the &#8216;net the business fundamentals were different.Â  The Internet has changed business dramatically but every boom still has its bust.</p>
<p>It&#8217;s just a matter of time, so lets be prepared.</p>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/06/14/mine-the-creative-riches-in-boom-landscape/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Semi-Permanent</title>
		<link>http://game.net.au/2008/04/08/semi-permanent/</link>
		<comments>http://game.net.au/2008/04/08/semi-permanent/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 05:44:40 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<guid isPermaLink="false">http://game.net.au/2008/04/08/semi-permanent/</guid>
		<description><![CDATA[Just finished my presentation at Semi-Permanent 08 in Perth and wanted to make sure the link to Rod&#8217;s game is up here in case people want to play it.Â  I&#8217;ll post my presentation tomorrow but in the meantime: Rod Humble&#8217;s &#8220;The Marriage&#8221;]]></description>
			<content:encoded><![CDATA[<p>Just finished my presentation at <a href="http://www.semipermanent.com/perth/index.html" title="Semi-Permanent 08 website">Semi-Permanent 08 in Perth</a> and wanted to make sure the link to Rod&#8217;s game is up here in case people want to play it.Â  I&#8217;ll post my presentation tomorrow but in the meantime:</p>
<ul>
<li><a href="http://rodvik.com/rodgames/marriage.html" title="Download &amp; play this Art-Game">Rod Humble&#8217;s &#8220;The Marriage&#8221;</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/04/08/semi-permanent/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What is Digital Content?</title>
		<link>http://game.net.au/2008/03/28/what-is-digital-content/</link>
		<comments>http://game.net.au/2008/03/28/what-is-digital-content/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 04:47:43 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
				<category><![CDATA[IGDA]]></category>

		<guid isPermaLink="false">http://game.net.au/2008/03/28/what-is-digital-content/</guid>
		<description><![CDATA[This morning I was asked to describe or list the areas that the term Digital Content means to me. I immediately rolled off a list of areas but obviously any list like this is going to be somewhat arbitrary.Â  For example I tend not to include web content, although I can think of several web [...]]]></description>
			<content:encoded><![CDATA[<p>This morning I was asked to describe or list the areas that the term Digital Content means to me. I immediately rolled off a list of areas but obviously any list like this is going to be somewhat arbitrary.Â  For example I tend not to include web content, although I can think of several web projects that clearly do fit.Â  The defining or unifying concept that I see behind the term is convergence, so for me Digital Content is that which is most converged at this moment. Web &amp; Audio are good examples where much of the digital aspect has diffused back into the wider economy (who even talks about tape recorders?).Â  Obviously I&#8217;m coming from a game perspective though, so in the interests of transparency, I thought I would post my list here for discussion:</p>
<ul>
<li>Game Development
<ul>
<li>PC/Console, Handheld, Online, Casual, Phone, MMO&#8230;</li>
</ul>
</li>
<li>Animation
<ul>
<li>Game, TV, Movie, Web, Advertising, Visualisation</li>
<li>Flash, 3D, Keyframe, MoCap</li>
</ul>
</li>
<li>Simulation at various levels of fidelity
<ul>
<li>Entertainment, Familiarisation, Training, Scientific, Visualisation, Military</li>
</ul>
</li>
<li>Edutainment
<ul>
<li>Entertainment, Training, Teaching</li>
</ul>
</li>
<li>Interactive Art</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/03/28/what-is-digital-content/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Anti-Agile?!?</title>
		<link>http://game.net.au/2008/03/28/anti-agile/</link>
		<comments>http://game.net.au/2008/03/28/anti-agile/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 04:02:50 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<guid isPermaLink="false">http://game.net.au/2008/03/28/anti-agile/</guid>
		<description><![CDATA[I was on a panel at ASWEC in Perth yesterday, talking about Agile development.Â  There was some people that seemed to think that Agile was close to Anarchy and a nuber of people challenged the idea that code is the best documentation.Â  One thing that I wanted to ask everyone; do you normalise your data?Â  [...]]]></description>
			<content:encoded><![CDATA[<p>I was on a panel at <a href="http://www.aswec2008.debii.curtin.edu.au" title="19th Australian Software Engineering Conference">ASWEC</a> in Perth yesterday, talking about Agile development.Â  There was some people that seemed to think that Agile was close to Anarchy and a nuber of people challenged the idea that code is the best documentation.Â  One thing that I wanted to ask everyone; do you normalise your data?Â  If you do, then surely for all the same reasons you avoid duplication of columns in your tables, you should avoid duplication of models of your system.Â  The code is the only complete set of documentation for any system; any other documentation will be wrong.Â  This doesn&#8217;t mean you don&#8217;t want some of it for different reasons (users, perhaps) but unless the model directly generates the code and changes can only be made to the code by changinge the model&#8230; once the code exists, the value of any abstract models (including documentation) decreases very rapidly.Â  I don&#8217;t want to start a flame war but can anyone disagree with that?</p>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/03/28/anti-agile/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Just Want To Make One Thing Perfectly Clear&#8230;</title>
		<link>http://game.net.au/2008/03/18/i-just-want-to-make-one-thing-perfectly-clear/</link>
		<comments>http://game.net.au/2008/03/18/i-just-want-to-make-one-thing-perfectly-clear/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 15:08:29 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
		
		<guid isPermaLink="false">http://game.net.au/2008/03/19/i-just-want-to-make-one-thing-perfectly-clear/</guid>
		<description><![CDATA[I received a phonecall from Tracy Cook on Monday and talked to her about a number of issues for the computer games industry in Western Australia. It was a pretty up-beat discussion with a few obvious issues discussed. Unfortunately, the tone of the article that was published does not match the tone of the interview. [...]]]></description>
			<content:encoded><![CDATA[<p>I received a phonecall from Tracy Cook on Monday and talked to her about a number of issues for the computer games industry in Western Australia. It was a pretty up-beat discussion with a few obvious issues discussed. Unfortunately, the tone of the article that was published does not match the tone of the interview. I don&#8217;t really understand where the negativity came from, so I wanted to make sure that the context around the discussion and my views is available.</p>
<p>First up, I see bringing Interzone to Perth as a tremendous success on all counts.  There is no question about that; IZ has attracted an incredibly talented team that is working hard on a very cool game.  It has helped put some momentum behind the game industry in Perth and we now have a growing game development community.</p>
<p>Challenges do exist in the path for us to nurture this fledgeling industry in Perth and one of those challenges is the dollar but WA has never competed purely on price in this market.Â  We don&#8217;t compete with China on that basis but we do compete on the quality of our people, the compatibility of our culture with the US &amp; Europe and our unique geopolitical location.  The main challenge that I see is to build up the infrastructure here so that we are able to compete with the world on the basis of the quality of our developers and their ability to regularly ship successful games; once that is the case, any fluctuations on the dollar simply don&#8217;t matter.</p>
<p>However, we&#8217;re not quite there yet and one of the most obvious questions I answered was indeed the issue of the US dollar; has the falling dollar had an impact on the cost of a US company such as Interzone that is developing games in Perth?  Of course it has, the cost for every foreign company doing anything in Australia has increased.  Is this a problem?  Absolutely, it makes it much harder for all Australian industries to compete on price and the game industry is not outside the laws of economics.</p>
<p>Will I be asking for additional government assistance to deal with this issue? No.</p>
<p>Are there skills shortages in Perth in your area? Yes, as was expected when the studio was set up, there are not a lot of highly experienced game developers in Perth.  Of course there aren&#8217;t, Interzone is the first triple-A MMO studio to set up here.  We&#8217;re working to build our talent base here and have internal training in place.  We are training up graduates as fast as we can but we obviously can&#8217;t hire too many of them because we only have a certain number of people that are skilled that can then do the training.</p>
<p>Is Interzone looking to move the studio overseas? No.</p>
<p>What other countries would be competing with Perth for game development opportunities? Canada is always an option, a very equivalent country in a lot of ways and you get the benefit of being a bit closer to the US.  The US itself, with the way the currency is working, is becoming more and more attractive to new developers. Then there is Korea, China and all the developing nations are skilling up in this sector, there is a lot of different options from that perspective.</p>
<p>As a result of the declining US dollar, will new projects come to Perth?  Before commencing any project of the size that Interzone is undertaking, there is a level of due dilligence that has to be done.  Clearly, an important part of that is where the main development is going to be based.  An international organisation like Interzone has a number of options on that front and the mix will be appropriate for the title that is greenlit.</p>
<p>What are the greatest challenges that the game industry faces in Perth at the moment? It is still a fledgling industry; Interzone came to town a little more than 12 months ago now and there remains a great deal of work to be done to build up the industry.  As Chairman of the IGDA Perth Chapter, I&#8217;m working pretty hard to help develop the infrastructure that is needed to build upon the success we are having with Interzone, to help develop a sustainable and resilient industry here in Perth.  These things take time but we appear to be making progress on a number of fronts so I&#8217;m very optimistic.</p>
<p>I&#8217;ll try to post more when I have a moment.</p>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/03/18/i-just-want-to-make-one-thing-perfectly-clear/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coming to a Small Screen Near You</title>
		<link>http://game.net.au/2008/02/01/coming-to-a-small-screen-near-you/</link>
		<comments>http://game.net.au/2008/02/01/coming-to-a-small-screen-near-you/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 19:30:37 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
				<category><![CDATA[Game Tech]]></category>

		<guid isPermaLink="false">http://game.net.au/2008/02/01/coming-to-a-small-screen-near-you/</guid>
		<description><![CDATA[Yesterday I was part of a very interesting panel for LA Tech Week that was held out at Woodbury University in Burbank, CA.  Von Johnson organised a diverse group of technolgists with a remarkably wide range of perspectives into the future of screen-based entertainment,  Our remit was "mobile and broadband" which obviously left us a huge realm for discussion.  I was the only game guy in the room so the discussion did tend a little toward film &#38; television but Von did an excellent job of moderating the panel and mixing things up.  Randy Greenberg also set the scene with a very rich and insightful perspective on the how mobile and broadband technologies have already and will continue to work their way into mainstream entertainment.  His analysis seemed to surprise much of the audience, separating distribution medium, content and business model into separate areas of discussion and weighting distinctions in content more by commercial than traditional weightings.]]></description>
			<content:encoded><![CDATA[<p><img src="http://game.net.au/wp-content/uploads/2008/02/2008-01-31-smallscreen-02.thumbnail.jpg" alt="Coming to a Small Screen Near You Slide 02" align="right" />
<p style="text-align: left">Yesterday I was part of a very interestingÂ <a href="http://www.latechweek.com/events_profile.php?eventID=50" title="LA Tech Week: Coming to a Small Screen Near You">panel for LA Tech Week</a>Â that was held out at Woodbury University in Burbank, CA. Â Von Johnson organised a diverse group of technolgists with a remarkably wide range of perspectives into the future of screen-based entertainment, Â Our remit was &#8220;mobile and broadband&#8221; which obviously left us a huge realm for discussion. Â I was the only game guy in the room so the discussion did tend a little toward film &amp; television but Von did an excellent job of moderating the panel and mixing things up. Â Randy Greenberg also set the scene with a very rich and insightful perspective on the how mobile and broadband technologies have already and will continue to work their way into mainstream entertainment. Â His analysis seemed to surprise much of the audience, separating distribution medium, content and business model into separate areas of discussion and weighting distinctions in content more by commercial than traditional weightings. Â His analysis was so interesting that I wanted to reproduce it here and Randy kindly agreed. Â Courtesy ofÂ <a href="http://greenberggroup.com/" title="The Greenberg Group website">The Greenberg Group</a>Â you can click for JPG or PDF versions of his powerpoint.The panel discussion was quite lively and we covered a lot of ground, as might be expected from such a diverse group of people. Â Apart from me, there was;</p>
<ul>
<li>Christopher Carey &#8211; CTO and Chief Marketing Officer,Â <a href="http://www.technicolor.com/" target="_blank" title="Technicolor website">Technicolor by Thomson</a></li>
<li>Randy Greenberg &#8211; President and CEO,Â <a href="http://greenberggroup.com/bio.html" target="_blank" title="The Greenberg Group website">The Greenberg Group</a></li>
<li>Douglas Hunter &#8211; Vice President of Licensing,Â <a href="http://www.ddd.com/" target="_blank" title="DDD website">Dynamic Digital Depth</a>Â (3D Technology Company)</li>
<li>Jeremy Laws &#8211; Senior Vice President,Â <a href="http://www.aapp.com" target="_blank" title="UME website">Universal Mobile Entertainment</a>,Â Universal Digital Platforms Group</li>
<li>Elmo Weber &#8211; President,Â <a href="http://nutshellmediainc.com/" target="_blank" title="Nutshell website">Nutshell Media</a>Â - Content Summarization Software</li>
<li>Moderator: Von W. Johnson &#8211; President and CEO,Â <a href="http://www.vonjohnson.com" target="_blank" title="Von Johnson website">Von Johnson &amp; Associates</a>,Â Inc.</li>
</ul>
<p>I don&#8217;t want to paint a detailed summary of all the topics of discussion here as I would not do it justice. Â However,Â some of the interesting points that I took away;
<ul>
<li>There will be increasingly complex content-recycling systems that will allow us to enjoy old TV series&#8217; and movies on all of our various devices.</li>
<li>Hollywood is learning from the music industry&#8217;s failures and although not all of the hierarchy &#8220;gets&#8221; digital on-demand distribution, there are a lot of folks that do and they are working hard to do interesting deals and repurpose or create content to take advantage of the tech.</li>
<li>Saturday night football looks <em>incredible</em> in 3D and this likely will be the killer app to drive 3DTV into our homes, although we will have to wait for some of the novelty of HDTV to fade before things really get interesting.</li>
<li>Blu-ray has an online component. Â I wasn&#8217;t previously aware of this actually so I must read up on it.</li>
<li>There was some disent but the majority agreed that HD-DVD has failed and Blu-Ray is victorious, so I really need to do that reading and Sony has finally won a format war!</li>
<li>Very few projects from any significant motion picture company will rest entirely on the box office receipts; film companies are becoming more like IP exploitation companies and are interested in any distribution method that can turn a profit, especially if it has low cost of entry (repurposing content instead of remaking it).</li>
<li>The strong communities that we&#8217;re so good at creating in the game industry are very highly prized by film marketers, whom are increasingly working to create communities that are pre-sold on a movie prior to release. Â They aren&#8217;t relying on it yet  but that is only a matter of time and the right project, presenting an incredible opportunity to the right collaboration of film-maker and game company.</li>
</ul>
<p><mbox help="Please use the arrow keys to switch between images." height="540" width="720"></mbox></p>
]]></content:encoded>
			<wfw:commentRss>http://game.net.au/2008/02/01/coming-to-a-small-screen-near-you/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
