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	<title>game.net.au &#187; Rj</title>
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	<description>Robert J Spencer</description>
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		<title>The Art of Independence â€“ Presentation and Notes</title>
		<link>http://game.net.au/2007/08/28/the-art-of-independence-%e2%80%93-presentation-and-notes/</link>
		<comments>http://game.net.au/2007/08/28/the-art-of-independence-%e2%80%93-presentation-and-notes/#comments</comments>
		<pubDate>Tue, 28 Aug 2007 03:26:10 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
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		<category><![CDATA[Rj]]></category>

		<guid isPermaLink="false">http://game.net.au/2007/08/28/the-art-of-independence-%e2%80%93-presentation-and-notes/</guid>
		<description><![CDATA[<a href="http://game.net.au/2007/08/28/the-art-of-independence-%e2%80%93-presentation-and-notes/" title="The Art of Independence â€“ Presentation and Notes"><img src="http://game.net.au/wp-content/uploads/2007/08/freeplay-cover1.thumbnail.jpg" title="Free Play Program Cover" alt="Free Play Program Cover" align="left" border="2" /></a>Here are the slides (and my personal notes) from my Free Play keynote lecture. Being the keynote, the subject for my talk was pretty simple and to the point: â€œThe paramount importance of independent games, and how they are crucial to games development as an art form.â€ Of course, I was singing to the choir but hopefully the business/cultural perspective was interesting.]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm"><a href="http://www.game.net.au/static/FreePlay2007/img0.html" title="The Art of Independence â€“ Presentation and Notes"><img src="http://game.net.au/wp-content/uploads/2007/08/freeplay-cover1.thumbnail.jpg" title="Free Play Program Cover" alt="Free Play Program Cover" align="left" border="2" /></a>Here are the <a href="http://www.game.net.au/static/FreePlay2007/img0.html">slides (and my personal notes)</a> from my Free Play keynote lecture. Being the keynote, the subject for my talk was pretty simple and to the point: â€œThe paramount importance of independent games, and how they are crucial to games development as an art form.â€</p>
<p style="margin-bottom: 0cm">It should have been easy, right? Well, consider this: how do you tell the assembled artists and indie game developers making these games that what they are doing is art and important without it being condescending or obvious?<a href="http://game.net.au/2007/08/28/the-art-of-independence-%e2%80%93-presentation-and-notes/free-play-slide-1/" rel="attachment wp-att-33" title="The Art of Independence â€“ Presentation and Notes"><img src="http://game.net.au/wp-content/uploads/2007/08/freeplay-slide-1.JPG" title="Free Play Slide 1" alt="Free Play Slide 1" align="right" /></a></p>
<p style="margin-bottom: 0cm">In the end I just dove in, added some stuff about founding Interzone (which is one big indie studio) and then threw in some extra business stuff to round things off. I went this way because most independent developers struggle with the money and project management far more than the actual code.</p>
<p style="margin-bottom: 0cm">If you click <a href="http://www.game.net.au/static/FreePlay2007/img0.html">here</a> or on the link above you can check it out. If you turn off the pics it&#8217;s actually reasonably quick to load and fits everything on the page pretty neatly.</p>
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		<title>ChinaJoy</title>
		<link>http://game.net.au/2007/07/14/chinajoy/</link>
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		<pubDate>Sat, 14 Jul 2007 05:51:15 +0000</pubDate>
		<dc:creator>Rj</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[Rj]]></category>

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		<description><![CDATA[I&#8217;m in Shanghai for ChinaJoy this week and it&#8217;s been an interesting trip as we work on establishing our Chinese studio and recruit talented Chinese game developers.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in Shanghai for <a href="http://www.chinajoy.net/encms/en/index.html" title="ChinaJoy English Website" target="_blank">ChinaJoy</a> this week and it&#8217;s been an interesting trip as we work on establishing our Chinese studio and recruit talented Chinese game developers.</p>
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