Everyone interested in iPhone development should read this blog entry on iPhone usability heuristics by Suzanne Ginsburg. They are not game specific but the heuristics that Suzanne has identified are all good ideas that relate to games as much as any application on this platform. The only other usability issue that I would raise on iPhone is taking care to not obscure notifications or actions with the users’ hand, although that is more game-specific than Suzanne generally considers.
This is a fantastic idea; displaying a standard photo (in this case, some rocks) in the style of a number of different game engines. I think it’s a great way to highlight the fact that games have a point of view and abstract the world in interesting ways. Visit Digital Rocks.
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