What is Digital Content?

This morning I was asked to describe or list the areas that the term Digital Content means to me. I immediately rolled off a list of areas but obviously any list like this is going to be somewhat arbitrary.  For example I tend not to include web content, although I can think of several web projects that clearly do fit.  The defining or unifying concept that I see behind the term is convergence, so for me Digital Content is that which is most converged at this moment. Web & Audio are good examples where much of the digital aspect has diffused back into the wider economy (who even talks about tape recorders?).  Obviously I’m coming from a game perspective though, so in the interests of transparency, I thought I would post my list here for discussion:

  • Game Development
    • PC/Console, Handheld, Online, Casual, Phone, MMO…
  • Animation
    • Game, TV, Movie, Web, Advertising, Visualisation
    • Flash, 3D, Keyframe, MoCap
  • Simulation at various levels of fidelity
    • Entertainment, Familiarisation, Training, Scientific, Visualisation, Military
  • Edutainment
    • Entertainment, Training, Teaching
  • Interactive Art