What is Digital Content?
This morning I was asked to describe or list the areas that the term Digital Content means to me. I immediately rolled off a list of areas but obviously any list like this is going to be somewhat arbitrary. For example I tend not to include web content, although I can think of several web projects that clearly do fit. The defining or unifying concept that I see behind the term is convergence, so for me Digital Content is that which is most converged at this moment. Web & Audio are good examples where much of the digital aspect has diffused back into the wider economy (who even talks about tape recorders?). Obviously I’m coming from a game perspective though, so in the interests of transparency, I thought I would post my list here for discussion:
- Game Development
- PC/Console, Handheld, Online, Casual, Phone, MMO…
- Animation
- Game, TV, Movie, Web, Advertising, Visualisation
- Flash, 3D, Keyframe, MoCap
- Simulation at various levels of fidelity
- Entertainment, Familiarisation, Training, Scientific, Visualisation, Military
- Edutainment
- Entertainment, Training, Teaching
- Interactive Art
About this entry
You’re currently reading “What is Digital Content?,” an entry on game.net.au
- Published:
- 12PM 28.03.08
- Tags:
- Digital Content, game industry, Game Tech, IGDA, IGDA Perth, Industry, POV
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